3,894 playingeasy 18.3%normal 10.8%read 10:12 UTC, 6 Sep 2026read 10:12 UTC
HomeAll Super Bot Brawl Badges and Win Rates

All Super Bot Brawl Badges and How to Get Them

Every badge in the game, what it takes, and how many players have actually managed it. The figures come from Roblox's own endpoint, re-read every six hours.

Badge win rates Read 10:12 UTC, 6 Sep 2026

Beat Easy Mode

56,602 players have earned it

18.3%

18.3 of every 100 who tried

Beat Normal Mode

34,852 players have earned it

10.8%

10.8 of every 100 who tried

Beat Hard Mode

29,977 players have earned it

10.4%

10.4 of every 100 who tried

Read from Roblox's badge endpoint by our own job, every six hours. Not our estimate. Read 10:12 UTC, 6 Sep 2026.

What each one asks of you

Why we keep the history

A win rate on its own is a snapshot. Read across days it says something else: whether a map is getting easier as players learn it, whether a fresh wave of players is dragging the rate down, and whether a badge that nobody has earned is genuinely unreachable or just new.

What a badge list gives away

Badges are the most useful public record a Roblox game has, and most people never look at them. They are worth more than an announcement for two reasons.

The first is that a badge is a commitment. A developer does not create one for content that does not exist, and the name has to describe something a player can actually do, so a new badge appearing on this list is evidence of new content whether or not the developer has said anything about it yet.

The second is that badge names and their own descriptions sometimes spell out a mechanic before any guide does. We read both fields directly from Roblox, so anything a badge's own text confirms shows up on this page as soon as the badge exists — before we have necessarily seen it played.

How to read the percentages

Roblox calculates each figure as the share of players who have earned the badge, so it is a lifetime rate rather than a per-round one. That distinction matters. A single-digit win rate does not mean a single-digit chance of earning it this session; it means most people who install this game never manage it once, which is a statement about persistence as much as difficulty.

It also means the number moves for reasons that have nothing to do with the game changing. A viral week brings in a wave of players who have not earned it yet, and every rate on the page drops without a single mechanic being touched. That is why the history below the table is worth more than the number above it — a rate falling while the player count climbs is the ordinary shape of a growing game, not a difficulty patch.

One thing resists all of this: a badge sitting at exactly zero is not a rate at all, it is a fact — nobody, anywhere, has done it yet. If that ever happens here, it will show up in the table above the moment it does.

Nobody can reconstruct this after the fact — Roblox publishes the current number, not last week's. It exists here because a job started recording on the day the site went up. Last read 10:12 UTC, 6 Sep 2026.

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